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When hack and slash meets Souls elements
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Wo Long: Fallen Dynasty, the developer and publisher of the Nioh game series, returns to us with a new game that we can say is a hybrid between RPG, souls and hack and slash games. Has this new title managed to satisfy the majority of players and critics? That is what we will know by analyzing and evaluating the game.
Welcome to our brief review of Who Long: Fallen Dynasty
Developer: Ninja Team editor: Koei Tecmo Game Type: Action, adventure, hack and slash, some Souls elements Hardware: PS5 Xbox Series and PC, as well as PS4, Xbox One and the cloudRelease date: 04 February 2023 Evaluation copy:PlayStation 5
At the beginning, the game's story tells of a dark and bloody era of fictional Chinese history and folklore in the year 184 AD, specifically the Three Kingdoms period, where you will encounter a dynasty that flourished for many years. In the era of the Han Dynasty in China, destruction and misfortune spread throughout the land.
Wo Long: Fallen Dynasty has a dramatic and adventure-filled story, and the method of narration is not much different from what we saw in the two parts of Nioh, but it is better in terms of dramatic construction of events, and about an unknown soldier who rises after death and fights to survive and protect his land. Where human demons are ravaging the Three Kingdoms. You fight to overcome everything that crosses your path in an attempt to awaken the mysterious power of the legendary dragons.
The gameplay is that the game is trying to imitate the Sekiro fighting system, but I can honestly say that it is “different” unfortunately. That certainly does not make it bad, on the contrary, it is very interesting in many other aspects, despite the lack of many new creative ideas.
The combat mechanics of Wo Long: Fallen Dynasty are based on a new mechanism called the Morale Rank system, which encourages players to go out and explore and face the adversities of various enemies, and those with a higher Morale Rank if you can defeat them, your score will increase faster. . In addition to a set of magical skills that help eliminate enemies. In addition, the morale level can increase by eliminating monsters and decrease in case of player death, and this will play an important role in defining the game's balancing laws.
What sets the game apart the most is its unique and very deep character design and customization system, although it is a game that has many RPG elements, you can simply control a huge amount of physical characteristics and external formal elements of the character you will play with.
Anyway, without prolonging it too much, let's discuss together the most important positive points that the game has and the negative points that the game suffered, which were the following.
Wo Long: Fallen Dynasty Review
Positives
According to the developer, he conceived and designed some areas of the game's environment, and its graphics are acceptable in terms of quality at the beginning of the game, despite its technical weakness. Sometimes, the stability of the tires helps.
The game mechanics are diverse and make the gameplay more enjoyable. With smooth gameplay and a good variety of ways to use and develop martial arts and magical skills.
A wide variety of bosses, both in terms of designs and the way they are fought, as each of them has their own style of fighting against you.
The sounds in the game, whether in terms of the characters' lips moving or the sounds of the surrounding environment, are good. Even the soundtrack when attacking enemies is very fun.
The character design and customization system is unique and deep, giving you great freedom in designing your fighter.
Negatives
Difficulty in understanding the story, and trying to make it ambiguous does not mean that it will satisfy the players, but rather bring it closer to boredom, especially in the form of narration, as you will feel that the developer did not bother to bring a good story writer who contains convincing dialogues and plot.
The artificial intelligence of the game's normal enemies is not at all satisfactory, as you will find that the enemies do not perceive your approach logically, and some of them you can kill without much difficulty.
Noticeable weakness in the overall design of the game, too many illogically saturated colors. It also lacks a lot of detail that makes the world more lively.
The character's movement mechanism suffers from a technical problem, which is the lack of precision, whether during climbing or dodging, or even feeling the character's weight during movement and jumping.
The game's chaining mechanism is so bad that the game doesn't even have a crouch feature to easily disguise yourself.
The repetition of “normal” enemies largely makes the gameplay experience boring in many cases.
The lack of support for the Arabic language in the game, whether in terms of dialogue or voice acting.
Final classification – 7
7
good
While the game enjoyed a variety of combat mechanics and abilities, an acceptable character development system, and had smooth gameplay and a variety of ways to fight bosses, it ultimately failed to find an independent identity for itself as a game, through its failed attempt to integrate too many elements from other titles. It was similar to it in terms of overall direction, and here I specifically mention its attempt to combine the hack and slash style with elements from the Souls games.