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Xbox: The VR market is still young to invest in.

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Xbox has finally revealed the reason for delaying investment in the VR and gaming market. Where, according to the statements of the company's head of studios, Matt Booty, this market is still too small to enter it, and there are several conditions that must be met if the company decides to enter this market.

In an interview with The Hollywood Reporter, Matt Booty suggested that Xbox VR games initially need to reach around 10 million players to be successful. He continued:

“I think for us, it’s just a bit of a wait until there’s an audience. We’re very fortunate to have large IP addresses that have turned into continuous chains with large communities.”

“We have 10 games that have had over 10 million players so far, which is quite a feat, but that’s the kind of scale we need for a game to be successful and it’s just not been achieved with VR yet.”

Xbox Boss Raised Phil Spencer Several critics in November 2019 criticized his comments on virtual reality, which some considered dismissive of the technology. He described virtual reality as a relatively specialized and “isolated” format that did not fit into his vision of gaming as a “collective” pastime.

He added that when it comes to feedback from Xbox customers, “nobody is asking for VR.” He later clarified that he likes that the gaming industry is leading in different areas, but that VR isn’t just their focus.

In the presence of other companies that have entered this field, different generations of virtual reality devices have been developed over the generations, such as Meta, Sony and, more recently, Apple. We see that the statements of the president of Xbox are far from the reality and trends of the market at the moment, and it is not in the interest of the company to postpone the investment and enter it.