Many game development studios have become primarily dependent on developing their games on the next-generation Unreal Engine 5, which was announced last year. And recently it was announced that the improved version of it, Unreal Engine 5.1, would be released.
Unreal Engine 5 is known for showing us the true capabilities of today's home consoles. It makes it easy for developers to get development tools and full support.
The new engine version, version 5.1, makes current-generation 3D rendering and real-time experiences easier, more efficient, and smoother. And versatile for most digital industries.
According to EPIC, Unreal Engine 5.1 has been released with several major improvements that have made the game look even better. The new engine update lets you dive into major upcoming performance and functionality improvements for features like Lumen, Nanite, World Partition, Virtual Shadow Maps, and more.
Significant improvements to virtual shadow maps to support games and content running at 60fps on PC and consoles. Additionally, it will also allow fast-paced games to run without latency issues.
Version 5.1 aims to increase the chance of playing with advanced Epic Games technologies at 60 frames per second. Provided that they are used on new generation consoles or computers with standard specifications not lower than the average.
Nanite Technology has finally added a programmable rasterizer for texture-based animations and distortions via World Position Offset. In addition to blackout masks, this feature will allow artists to use Nanite to program the behavior of the environment around the player to become more animated.