News
A captivating story full of surprises and anticipation
Advertisement
A few days separate us from the release of the chapter that will bring down the curtain on the epic of Norse mythology in the Norse worlds, which incorporated the Ragnarök War, the God of War Ragnarök game that all PlayStation fans have been waiting for. Welcome to review and review God of War Ragnarök.
Developer: Santa Monica Studio editor: Sony Interactive Entertainment Game Type: Adventure, action, superpowers Hardware: PS5 – PS4 release date: November 9th 2022 Trial version: PlayStation 5
Story, characters, dialogues and narrative
Yes, it is just a story within a game. But it carries with it the deepest meanings of video game history, and even noble human values that appear for the first time in the series' history, with Ragnarök now representing the second turning point after the last part. A transformation underpinned by noble and purposeful ideas and principles that parents and children learn from.
What distinguishes the game's story is its emotional and intellectual consistency that leans towards an elaborate dramatic line. In exchange for a psychological epic, our hero Kratos will struggle in his struggle to accept the dramatic transformation of his personality, which we have always considered impulsive and authoritarian, and always sees the right in himself. He is controlled by feelings of anger and desire for revenge.
creative Santa Monica makes the story the backbone of the game. Why not jump in and experience over 60 hours full of live-action adventure, exploration and thrilling combat. Seeking the truth about the prophecy and the giants… don’t worry from the first few hours as you play, it’s just a slow prelude on the way to an epic like no other.
In Ragnarök, this time, compared to the last part, Ateros, Kratos' son, will be the main focus of the story. He was no longer a weak, novice child, with some calm and mature traits in him. He even started performing the tasks required of him before his father, Kratos, asked him to.
With this maturity in the personality of our giant hero, “Loki” or “Ateros”, he grew in return, a passion for knowledge and a persistent desire to discover himself. His origins or the mysterious powers he possesses and the truth of a prophecy that has become a premonition haunting his journey. As Kratos will be forced to listen to his son, he is no longer that child who only listens and obeys.
Kratos’ journey with his son will initially begin with the search for the warlord in Norse mythology or Norse mythology. He is a prisoner of Odin in the world of “Savarkalheim” and his question about the giant “Loki” and his giant mother “Fay” and during this journey you will be haunted by the anger and wrath of “Freya” who is seeking revenge for the death of her son “Baldor” in the events of the last part.
On the other hand, our hero Kratos will fight an internal war that he is silently waging between his emotions that have begun to appear clearly in his character, and his desire for his son to be better than him, keeping in mind that if he does not achieve this, he will have failed. We will see how far this relationship can go and how far it will go in the end.
New signs of conflict have emerged between his son's passion and Kritos' realism, which stems from the spirit of fatherhood and responsibility. The latter wants to curb his son's dreams, which he considers illogical. All to keep him, and acting with wisdom, calm and intelligence. On the other hand, Atreus remains captive to a vision, a prophecy and some impulsive dreams in which he wants to immerse himself without evaluating their consequences, which will lead him to act alone. Are there secrets that he keeps from his father?
As usual, the two dwarves “Cindery and Brook” will return to help him with the most intelligent and talkative man in the world, Mimir, in order to develop his weapons and equipment, receive advice, obtain information and travel between the nine worlds. This time, she will help Mimir to free himself from the mistakes he made in serving Odin.
In this part we will see the emergence of new allies and enemies. Very complex relationships and situations. And with the availability of dramatic details and details of the construction of the character and the event and the adoption of the principles of tolerance and trust. The game has managed to build a consistent creative work. In any case, the game does not lack the elements of surprise, contemplation and constant anticipation that will put you under psychological pressure to know the fate of our heroes and their enemies in this adventure.
Gameplay, weapons and boss diversity
The way of fighting in the game is not much different from the last part. It contained a variety of innovative attacking, blocking, and dribbling moves in two stages according to the number of presses of the X button “once = simple dribbling – twice = more dribbling or rolling”
There will be a variety of new skills and upgradeable moves, such as the axe, chaos blades, and another powerful weapon that you will obtain mid-game. Each of these weapons has its own upgradeable skill tree.
In Ragnarök, Ateros and another main character allied with you will have their own skill tree, which is also upgradeable, with the ability to change and upgrade their outfits.
One cool thing that was added to the game is controlling your partner's fight in combat by directing various types of blows, either by pressing a square button once or continuing to press it to implement special skills, and adding the possibility to change the weapon type for the partner, this made me feel more power and control during combat.
Like the last part, there will be many items that you will look for to upgrade weapons, clothes, and armor, and each weapon has its own ether. It would be wise and smart to develop it in a balanced way so that you can change it according to the enemy you will have difficulty fighting.
In terms of enemies, this part had more enemies than the last part. There will be a rich and distinct variety of bosses, from cursed and pesky monsters to knights and magical creatures. And bosses in every region will leave you bitter over and over again. Of course, we can't forget the "spirits of defeated Berserkers" that you should prepare for with all your might.
Complex and brilliantly designed world full of puzzles
God of War Ragnarök will consist of 9 worlds that you will gradually move between. You will see artistic paintings of the beauty of nature and the sounds around you, better graphics than the last part to some extent and a variety of puzzles, although some of them are repeated from the previous part.
Despite the cohesion of the game worlds, they worked to make more sense of their cohesion and interconnectivity. The downside, however, is the excessive linearity in carrying out your main tasks. You will often feel restricted when traversing the game world, which is something I wish had been addressed during this part.
God of War Ragnarök's embodiment of the Norse world of mythology is quite elaborate. While it doesn't rival the mystery and excitement of the world of Greek mythology, the developer has managed to do so in a groundbreaking way. We only wish the game was a completely open world.
The game's technical performance offers many options for playing. And all of them perform excellently with stable frame count and dynamic HD display during performance-style games. For more details on the game's operating modes on PS4 and PS5 devices that the game supports, you can access the news here.
God of War Ragnarök Review and Rating
Positives
- A deep, rich, moving story and an unparalleled plot.
- Ingenious and elaborate script.
- Noble ideas presented for the first time in the series.
- Stunning visual effects with catchy music.
- Wide variety of weapons, armor and skill trees for each character.
- The game's graphics have maintained their level.
- Variety of items, skills and fighting styles.
- The perfect character performance and perfect lip movement match.
- Great variety of bosses and enemies too.
- The game's story life and the number of hours of gameplay are significant.
- The translation of Arabic texts of dialogues and lists is commendable.
Negatives
- The game is often linear.
- Duplicate music from the last part.
Final score – 9.5
9,5
incredible
If the last part is considered a turning point in the history of the series. God of War Ragnarök is the second turning point in the history of the series in terms of the principles it drew for us, delving into noble concepts such as trust and tolerance that were the main focus of the game's story full of anticipation and fateful surprises..