Shocking details were recently released by Naughty Dog, which surprised many fans of the horror, survival and action series The Last of Us 2.
Naughty Dog has revealed an earlier vision of its own that no one knows about, that The Last of Us 2 was originally an open-world game inspired by FromSoftware's Bloodborne game before becoming a linear action-adventure game released in 2020 after changing that concept!
The game's co-director explained Anthony Newman Naughty Dog's original design philosophy was revealed during the series' new documentary, Grounded II: Making The Last of Us Part II, during the early stages of development. Anthony Newman said of it:
“For the first four or five months, the game was an open-world game, inspired by Bloodborne, focused on combat and melee combat, like it was hand-to-hand combat.”“.
Lead game designer Emilia Schatz added: “It wasn't just about melee combat, we were also looking at the structure of the game world“Bloodborne kind of had an open space that got bigger and bigger as players explored more of the game world,” she said, and she really liked that feeling, she said, and wanted to bring that same experience to Last of Us Part II.
The game we eventually got was something much closer to the original first game in the series, focusing on action and a linear story with a variety of craftable and modifiable melee weapons, firearms, and explosives.
Explain New man That the open world theme didn't work with the human story the studio was trying to tell, as he put it, and it's really hard to understand or imagine taking The Last of Us 2 into any form other than the current form we know, let alone an open world similar to the worlds of the mysterious Souls games with... Only melee combat! What would we gain from Eli's archery skills, and if the world had simply run out of usable firearms, the game would have been truly absurd.