After a long wait, Microsoft has officially revealed the new installment of the Fable series, but there has been no news about the game for some time. Although Microsoft has confirmed through the head of its studios that the development process is going smoothly and that the project has overcome its initial problems.
Previously, we heard from several knowledgeable sources that developer Playground Games reduced the level of objectives set for Fable 4, and the reason for this was due to the limited resources of the game engine.. Learn more.
The studio struggled to build an effective open world for Fable with its in-house ForzaTech engine that supported its gameplay. Additionally, the lack of real open world mechanics outside of the Forza games made development extremely stressful for the developer.
According to journalist Jez Corden, citing wccftech, he has heard through his internal sources that one of the most important internal problems facing the game's development process is Microsoft's insistence on using the in-house development engine ForzaTech instead of a famous engine like Unreal Engine 5, which has high-tech. Easy development tools. Despite the strength of the source of this information, it remains under the title of "rumors" and we should treat it with caution.
However, talking about problems with the development of Fable 4 is nothing new. Where one of the game's combat designers said the same thing in the past, as it was used because the developers at the Playground Games studio had little experience in designing a combat system for an open-world game of this vast scope and full of details.