During 2019, we saw the birth of a new title from developer Asobo Studio called A Plague Tale: Innocence, which took us on a very arduous journey at the mercy of the omnipresent plague. I saw a glimmer of hope and the makings of success in it to become one of the best games to be released in a year at some point along with a group of games I'm not familiar with. Last year, I was happy that the title was back with A Plague Tale: Requiem.
This year we saw A Plague Tale: Requiem, which reminded me of something I almost forgot. A balanced journey that puts me in a lonely world where there is no room for the lazy. The game stuck to everything I loved from 2019 and left in it, but it did so much better than that. A world with repressed innocence and a story that tells everything it has to offer in no more than 15 hours, which makes it a safe zone for all players.
Big focus on history
Where are games like this now that focus on storytelling without becoming unnecessarily boring? I thought the days of the iron PlayStation 3 were over until our game came along, which was made with the passion of a developer looking to carve his name in gold. In short, the game tells the story of two sisters trying to survive in plague-ridden 14th century France while being hunted by ruthless inquisitors.
A Plague Tale: Requiem offers a more intelligent gameplay system than its predecessor. For example, when it comes to the upgrade, it doesn’t force you to play in a certain style in any way, but rather adapts and molds itself to your own style. The gameplay will do the same as well. You can take down enemies through direct combat (which I prefer), stealth, or by using some clever chemistry and tricks that mix the elements to create something lethal.
The world of A Plague Tale: Requiem is enchanting with its side effects
Designing a decrepit and stressful world of plague that spread like a torrent, for a game with a story that didn't exceed 15 hours, is truly impressive and proves to me the value of developer Asobo Studio for making a game of this size. The game on next-gen devices looks insane because of the detail of buildings and landmarks, the huge number of rats... Yes, rats everywhere.
All these advantages lead our game to the “Jeff Kelly” Game Awards in 2022. Only its nomination made me believe that A Plague Tale's day will come and time will do it justice if the developer intends to release a new piece. But in any case, and with everyone's testimony, it is considered one of the best games of 2022, to which I raise my hat and take it off.