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Atomic Heart Review and Classification: The Soviet Union Era of Cutting-Edge Machines

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The first-person shooter Atomic Heart has been one of the most anticipated games among BioShock and Fallout fans. Its development continued for a full five years, so did it live up to its aspirations? What can you offer us in terms of story and gameplay.. Welcome to review and review Atomic Heart.

Developer: worldly fish editor: Focus Entertainment Game Type: Action, shooting, science fiction Hardware: PS5, Xbox Series, PC, as well as PS4 and Xbox One Release date: February 21st 2023 Evaluation copy: PlayStation 5

The action shooter Atomic Heart takes place in a futuristic simulated Soviet era, or as described by the developer as an alternate reality during the year 1955, where technologies such as the Internet, holograms, and robots have already been invented. These technologies take place within a group of factories in the Russian Republic, where a group of scientists have invented techniques that allow them to fully control robots.

The first thing you'll feel when you start playing Atomic Heart for the first time is something familiar that you've seen before, it's the opening heavily inspired by Bioshock Infinite and the city world. Its own fantastic fictional Columbia, but this time in a Soviet city developed in an alternate history. So it wouldn't be an exaggeration to say that in many ways Halo Infinite is closer to Atomic Heart in terms of overall structure.

The story briefly tells of a group of scientists inventing technologies that help them control robots and make them more useful to humanity, and for some reason, these technologies failed and robots have a vital mind to think. This made them increasingly dangerous machines. This mystery will gradually unfold as you progress through the story.

You will play as the main character of the game Major Nechaev or “P-3” a hybrid human officer with artificial intelligence, and you have been sent by the genius scientist Dmitry Sechenov In order to investigate the robot attack on the giant facility. Then you will have a key role in uncovering the threads of this conspiracy within dummy installation Facility 3826.

The things that stand out the most atomic heart It's the distinctive art direction. It will immerse you in its world and architecture inspired by Soviet-era culture and heritage, but was all of that enough to make the game worth the wait?

The game has a semi-open world full of enemies of all kinds and allies as well, but the story made it highly linear, and the use of some RPG elements and supernatural abilities driving, sliding, swimming and escaping from killer robots, did not intercede for this in terms of your progress in leveling up and upgrading your skills and weapons, or in the development of enemies that you encounter as you progress through the game.

Don't be afraid atomic heart Its battle system also changes up, often shifting from frantic firefights against advancing hordes to slower, close-range duels. It's an interesting way to keep you on your toes and a testament to the work it's done. worldly fish to maintain your balance.

The glove is an essential part of the kit atomic heart, a sci-fi piece of gear that grants elemental powers. It's a lot of fun to play with and adds layers to the combat system as you learn to combine weapons and abilities. longer use Shock Electrocuting to stop robotic enemies before they can follow up with a hail of bullets is a surefire way to cause a fatal circuit malfunction. Likewise, some of the telekinesis attacks are great as you lift a group of enemies into the air before sending them crashing back down to the ground. It's a lot of fun to play around with, and even more fun to experiment with. Freezing an enemy before smashing their fragile metal shell with a giant axe is always fun.

Weapons and skills can be modified and upgraded throughout the game.

Owes a lot to classic games

It made me dizzy, random voice errors and uncontrollable jumping around in the plot, incomprehensible, Shalfaka and others.

“Atomic Heart Review”

Positives

  • The visual scenes incorporated the atmosphere of the Soviet era well, but with a different flavor than what we are familiar with.

  • The diversity of combat systems has made ranged and melee combat mechanics more balanced.

  • The game's graphics and the overall design of the surrounding environment are quite advanced.

  • If you have a classical taste in listening to music with an early classical orientation, composer Mick Gordon has managed to satisfy you greatly.

  • The arsenal of weapons and abilities varies for each situation, each with its own unique way of using them. Weapons and abilities can be modified and upgraded as you progress through the game.

  • Considerable number of hours of gameplay up to about 20 hours to complete all tasks.

Negatives

  • Some miscellaneous technical errors, especially audio.

  • The game's story scenario is very boring, and the hero's character is not at the level expected of him.

  • Repeating enemies greatly increases boredom.

  • The story is not very deep.

  • Annoying technical issues with the sounds and immersive effects, as many of the fast scenes that will happen in front of you do not incorporate the sounds expected of them, for example the occurrence of a “slide” in front of you that does not make you feel that your sound effects were able to incorporate this.

  • The game does not have a variety of access options, but rather limited, this issue bothered me a lot, as it was supposed to allow players to allow them to control some details and add, cancel or modify some of them.

  • Does not fully support Arabic language.

  • A sterile and boring method of developing weapons and items.

  • Some scenes in the game make you very dizzy.

Final classification – 7

7

Normal

Very frustrating experience etc.

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