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Review and evaluation | Sonic Frontiers.. A new direction for the adventures of the blue hedgehog
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SEGA has released its new title, Sonic Frontiers. The game introduces us to the beloved blue hedgehog with a new approach that is different from what we are used to in previous games, especially the classics.
Since the announcement of the Sonic Frontiers game, player opinions have multiplied about it, some of them supported the idea of having at least one part with different graphics and a different orientation, and some of them completely rejected the idea and preferred that the game remain as it is known for that.
The company is credited with trying to keep up with the modern gaming era. But the most important thing is to provide a differentiated and well-crafted entertainment product, so the game and the development team have managed to provide differentiating elements. That is what we will know below, so welcome to review the game.
The game begins with a brief introduction to our heroes Sonic, Tails, and Amy, and don’t worry, Knuckles makes an appearance as well. After some digital trickery, Sonic mysteriously ends up in one of the game’s “Cyberspace” levels, which is based on the Green Hill area. This linear stage acts as a tutorial for the character’s basic moveset, but you can revisit it later to complete optional objectives and earn additional items if you wish.
Once you're done, you're taken to the first of five "open" locations, including Kronos Island, and there you discover that Sonic's friends are missing and it's up to you to find and rescue them.
Frontiers' plot revolves around exciting action and also manages to reasonably incorporate some elements from the 3D Sonic title, but the pace of the game is clearly attenuated when compared to previous titles; To make it less impressive, especially with some very boring cutscenes, imagine that 90% of it consists of two-way conversations between Sonic and one of his friends, with very little action between them to add some variety that the player needs. But in the end the story develops well.
Upon arriving on the island of Kronos, the game takes you on a short, linear path and introduces you to different aspects of gameplay, such as combat and the 'Cyloop' ability. This ability allows you to effectively run circles around objects and enemies. With the presence of this movement's effects significantly and beautifully in one of the most beautiful visual effects in the game.
The nice thing is that you can more or less trick the game into giving you an infinite number of loops by just performing small circles at any given time; each full circuit gives you about 15 laps, and there's no limit to the number of times you can do it.
After spending a certain amount of time in the game, you will finally have the freedom to go wherever you want. The size of each island is truly impressive, although it is not so large that it becomes overwhelming. From this perspective, it must be said that you can easily move from one end of the map to the other in just a minute or two.
What I did dislike, however, was the lack of enemies on each map. This makes the game feel completely empty, and there is also a lot of player deception in terms of completing tasks in the vast and expansive game world.
As for the control system, it's not the best and on the other hand it's not the worst. I expected more than this from the Sonic Team game team, but I'll forgive them because this project is their first. The idea of transforming the game from a simple 2D system into a big game for the first time is a big and scary idea at the same time.
The game requires you to open up the map bit by bit by completing minigames, unlocking random sections that eventually fill in to form a complete picture. Although the islands aren't very big. Except you can still get a little lost.
It's almost as if the game is aware that its platforming controls are weak, as most of the sections that require you to run down familiar rails or jump between planks are almost entirely automatic. You'll start by running or jumping on the booster block, and then you can sit back and watch Sonic gracefully run through the rings by bouncing back and forth, before returning to Earth to continue on their way.
The game distances itself greatly from the player, because it knows that if the player gains full control over these particular activities, the game mechanics will begin to break down.
The game's graphics are absolutely impeccable in all honesty, the qualitative change in this aspect compared to the classic titles and the vivid colors are everything that veterans and also new fans of the series need. This is the clearest image of the blue hedgehog that we will see from the moment we meet him until the release of the game.
As for the musical aspect, the development team has maintained what we are used to with a group of self-efforts, but it is also still weak and far below expectations.
Positives
- The fun run was a lot of fun.
- Fun side quests in the form of minigames.
- Very cool graphics.
Negatives
- Modest playing style.
- The item collection mechanism is quite tedious.
- Fighting enemies is bad and buggy.
- The game world is completely empty compared to its massive size.
- The plot of the story is repetitive and nothing new in it.
Final score – 6.5
6.5
Average
Sonic Frontiers did much less than expected, although it is the first project of its kind from the development team. If you are looking for a comprehensive product, then this game is not for you, but if you want to go back to the good old days for a bit, then there is no harm in giving it a chance.