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Why do we love the Resident Evil series and how did the Dino Crisis remake succeed?!
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Do you still remember the things that first attracted us to the classic Resident Evil series and set it on the path to success? Yes, it was that atmosphere, those characters, that music and much more.
In today’s article, we’ll talk about the reasons behind our love for the Resident Evil series and how the Dino Crisis remake could be a success once Capcom actually announces it, especially after confirming work on several remake games for its most prominent classic game series. The wild dinosaur survival horror game could be one of their future projects, but let’s first talk about the queen of survival horror games, Resident Evil!
Atmosphere, sounds and music that evoke emotions
The classic games in the Resident Evil series stood out, especially those that used the classic fixed camera and a terrifying and mysterious atmosphere that Capcom created to the fullest, and players fell in love with them from the first moment, especially because of the Spencer Mansion music that gives you goosebumps, as well as the police station music in the second part of the series, which characterized each… An area or floor with different music, the music for Leon and Claire's meeting and even the music for the character "Ida Wong".
But one of the most prominent pieces of music that many fans of the series listen to today is the music and melodies of the preservation and security rooms and the precious box where we store our weapons and ammunition. Each part of the series is distinguished by songs that evoke nostalgia for times gone by, especially the second and third parts, which make us feel immediately calm and safe when listening to them. Many players have purchased the classic music from the original Part 2 that plays in the Part 2 Remake due to their love for it and the desire to hear it in security rooms.
The interesting regions and locations that the series chose to narrate its events
Nestled deep in the dark forest surrounding Raccoon City, the Spencer Mansion was one of the best places to create a truly terrifying horror game, and the best place to start an experience that has continued to thrive for over 25 years.
The classic second part came to bring a qualitative experience and a great change for fans of the first part, as the spread of the "T" virus was no longer confined to a desolate palace in the middle of the forest, but included an entire city, where it infected almost its entire population, and made all of them a direct threat to the players, which raises great sadness for what... It infected its inhabitants, and at the same time pushes you to move forward to find out what happened and take revenge on the research company that gave rise to the spread of this malicious virus and exposed it to the world, given the thousands of innocent people who paid with their lives for its biological tests.
The most prominent point of excitement was how you can resist an entire city trying to attack you, including the police station, which has become a haven for many biological threats that lie in wait for you in every direction, such as the Licker monsters, Mr. X, and the scientist William Perkins, who will chase you in the tunnels. To try to get his daughter, Sherry.
The third part continued this trend and expanded to reveal other parts of the city, such as the train station and the hospital, which are infested with zombies and fast and deadly biological monsters that can rip your head off if you relax your defenses for even a second.
Not to mention the fourth part, which takes us to a remote rural area of a terrifying Spanish village, and leaves the hero Leon alone from the beginning in an attempt to find the kidnapped daughter of the American president, “Ashley”, and confront the village residents who have been infected with something new that is confusing their minds, and this time it is not the “T” virus. You remember what you felt when the original fourth part was first released, and how amazed you were at the villagers’ ability to communicate with each other, and at the fact that they retained some of the mental functions they still enjoyed, and that their brutal transformation was due to a virus or epidemic that you did not yet know about.
Each part of this age-old series stands out for featuring a location or region that excites its fans the most, and we hope to revisit Roquefort Island through a remake of the Code Veronica part, once the dream becomes a reality and this anticipated part returns to us again.
Narrow passages and intersections and forcing you to fight for your life
One of the most fun and attractive moments for players in the series is when you enter a new room and are surprised by many zombie monsters inside a narrow space, especially when the door is closed behind you and you are locked in the place, forcing you to fight and shoot quickly to save your life.
You remember the narrow corridors of the Raccoon Police Station, where a zombie could suddenly jump out at you from one of the windows, and the extremely creepy music when that happened, especially from Mr. And aspects that survival horror games rarely manage to deliver, as Resident Evil did.
Solve puzzles and find door keys
Spencer Palace had many doors that required special keys with interesting shapes, such as doors that required a sword key, a shield key, or even a helmet key. It was a lot of fun to look for all these keys to find out what was behind all those suspicious doors. The part continued. The second in the series at the Raccoon Police Station is this ingenious direction, where there were doors that required special keys based on card games, such as the unforgettable Key of Diamonds and Kippah and Sabati.
The series also had many puzzles that took players a long time to solve, especially at the time of the first and second classic parts, when there was no widespread use of the Internet and players could not easily search for the solution on the network, which led many to try to solve everything by themselves, meaning that if the player could not solve a puzzle, he had no choice but to give up and try another day by himself until he found the solution, and all this was a different kind of fun that few will know.
Among the most prominent and entertaining puzzles in the series for many were the Spencer Palace painting puzzle, the music puzzle in Part Three, the chess piece puzzle in Remake Part Two, the stone statue puzzle, and many others, all carrying unforgettable feelings and memories associated with them.
How Capcom Can Learn From Resident Evil And Succeed With Dino Crisis
We can take some of the best ideas that have proven successful in the Resident Evil series and apply them to Dino Crisis, which means that the game should first move away from large spaces and the ability to maneuver wild dinosaurs within large, vast spaces and view them from a distance, as the experience will be more terrifying when dinosaurs surprise players in narrow corridors and spaces that require pressing the trigger quickly to save their lives, or trying to escape through doors and being chased through buildings.
There's also the need for puzzles, and there's no harm in them, needing speed before one of the dinosaurs attacks you or penetrates the electronic defense fence if you can't balance the energy field, for example, in time, as well as choosing the appropriate location for events or linking them to known events and personalities, rather than taking place on a remote island in the open sea.
Restoring the main characters from Dino Crisis in the remake, such as Regina and the heroes who landed with her using parachutes, and expanding their roles like the remake did for the second part of Resident Evil, extending the lives of some of them instead of their very early deaths, and providing music for the safe rooms that makes you feel very safe and leaves a beautiful memory. In our souls, just like Resident Evil did in many of its parts.
Perhaps players will be able to fortify buildings and windows, like some parts of Resident Evil, so that medium-sized dinosaurs can't come in and surprise them.
In conclusion, in your opinion, how will the Dino Crisis remake be able to provide a successful experience similar to the Resident Evil experience? Will it be the music or the location where the events will take place? Will Capcom bring back the experience of the lost ship full of dinosaurs that we saw in the third part, exclusive to Xbox devices? Dino Crisis series?!