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Dead Space remake's horror level will manipulate your stress with the Intensity Engine

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We're just a few months away from the release of Dead Space, a remake of the horror game Motive Studio developed using the Frostbite engine, as more new details about the game have emerged.

Developer EA Motive has revealed new details about the upcoming Dead Space Remake, via a blog post on the game’s official website. This time, the focus is on a new feature called “Intensity” control.

Intensity is a new mechanic and gameplay mechanism that is meant to be a way to keep players on their toes while playing Dead Space. Where the game's lead developer describes Eric Baptized The Intensity Engine is a way to control the player's stress level, as they will be alert and believe that something is always happening.

This engine mainly measures the player's overall system performance during gameplay and dynamically adjusts events to make the game more terrifying. The Intensity engine can also affect other aspects such as fog, steam, and even sound and lighting changes, sound and lighting changes.

The developer and through the blog in the mouth of the co-designer at the main level Stephen CicolaHe gives the straightforward example of a player facing a relatively quiet and comfortable room after a flurry of encounters, where they will encounter only a few spooky sounds, as he continued:

But then you go to another room and suddenly, there's a slasher coming out of an opening in the wall, but the lights are off, but there's a fog in the room, and it gets much more intense and intense.

But then we give the player a break. Because we basically track the peaks and valleys of stress, to make sure that it's not just high-intensity cascading events. Because that would be emotionally draining; you're going to say, I can't take this anymore.

The developer tested and tinkered with the Intensity Engine so much that it was worth a try, according to the developer on his blog. While testing one chapter, the development team found that the fears developed by the engine were indistinguishable from the more linear game-oriented scenarios. Where the lead software developer said David Vincent:

The most surprising thing is that I didn't expect this device to work so fast! You know, when you're watching a horror movie, everything is timed to the tune of nanoseconds. Everything was carefully planned and organized; so how can we reproduce that with a dynamic generator? It's not possible! But it turns out that we were able to achieve the same kind of feeling.

Dead Space Remake will be released on next-gen platforms on January 27, 2023. While pre-orders are now available on all platforms.