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Former PlayStation Studios boss proposes practical solutions to gaming industry's problems

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In 2020, be careful Shawn Laydenformer PlayStation CEO, of the high costs of game development, stressing that these have become unsustainable.

During a recent interview and as part of a GI Sprint event,… Leida Emphasizing his concerns, he highlighted that the development costs of major games have reached staggering levels, sometimes costing between $150 and $250 million per game, and believes that this huge financial burden negatively affects the game development business model and publishers, leading to a contraction of the game market and the layoff of many talents as we have witnessed in recent months. To reduce this burden, it is suggested Leida A set of innovative solutions, which were the following:

  • The first one is: Reducing the “shelf life” of games, as he noted that a small percentage of players complete games to completion, and suggested focusing on providing fun and impactful gameplay experiences rather than unnecessary extensions.
  • secondly: The former PlayStation Studios boss called for a move away from the pursuit of hyper-realism in graphics, emphasizing that focusing on improving graphics and visual quality does not necessarily mean improving the gameplay experience or story. Instead, he suggested focusing on designing fun games and engaging characters that leave an impression on players.
  • Third: He stressed the importance of exploring technology, especially the field of artificial intelligence, to complete some development processes, explaining that intelligence can be a powerful tool to help generate ideas and design initial scenes, which saves time and effort. However, he stressed that artificial intelligence will not be able to write games properly. Independently in the near future.
  • finally: Layden emphasized the importance of staying on schedule and avoiding delays in game releases, and pointed to sports game development teams as an example, who successfully release new games every year thanks to careful planning and meeting deadlines.

In conclusion, we can see that Shawn Layden He believes that these combined solutions can contribute to significantly reducing game development costs. He also believes that returning to game development in two to three years instead of five to six years will make it easier to abandon unnecessary ideas and features, which will speed up the development process and reduce costs to a greater extent.

Do you believe that the solutions proposed by the former head of PlayStation Studios are practical and can get the video game industry out of the impasse it is currently facing? Share your thoughts with us in the comments section below!