Since announcing Xbox Game Pass in mid-2017, Microsoft has not publicly spoken about the official numbers it pays developers to bring their games to the service.
Obviously, developers are divided between those who prefer this service and consider it useful for the gaming industry, although the numbers indicate that it is more useful for titles that are not popular with players or titles for games that were released a long time ago and whose sales have declined, and there are those who consider Game Pass not at all useful for the industry, which was previously reported by Take Two CEO Zelnick.
However, Microsoft or the developers who have shared their games on the service have not announced the values or cost of this issue, even in approximate numbers. However, one of the Xbox content management employees, Ben Favreau, “quoting the network “IGN”, shared with us interesting information on this subject, which is that the cost of bringing games ranges from one million to 100 million US dollars.
Obviously, the price varies depending on the size and category of the game, and the extent of its success and popularity among players. Ben says he has contributed to bringing games like GTA 5, Among Us, and High on Life to the service over the past period, although he did not mention the actual cost of each title separately, but it is assumed that the cost of more games would not exceed $ 100 million, as the service has already hosted big titles that have a large fan base, such as the Assassin's Creed series and Red Dead Redemption 2.