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The new generation platforms have made a huge leap forward in the video game industry, focusing mainly on improving the level of graphics, as well as performance that depends on the frame rate per second. And while games have started to get out of the 30 frames per second quagmire, there are some developers who still have restrictions on accessing their games at 60 frames per second, as happened recently with A Plague Tale: Requiem and Gotham Knights.
Let's first give an idea of the definition of frame rate, which is the number of "frames" that are displayed per second, and the frame rate is measured in the unit "FPS", that is, Frame Per Second, and the frame is the image displayed by a screen, which a processing unit can display Graphics in gaming devices are displayed every second.
The new generation devices, PlayStation 5 and Xbox Series, mainly rely on improving frame rates, as they have been used as one of the marketing elements for these platforms. There is good exploration so far for this element, but every now and then we see some developers who do not have the ability to get out of the old way and unfortunately offer their games at a rate of 30 frames / s, or their games may suffer from stability at a specific rate.
Some of them argue about the capabilities of some devices, as did the Gotham Knights developers, who argued that Microsoft asked them to put the game primarily on the Xbox Series S, which is a modest device in terms of power compared to the PlayStation 5 and its big brother Series X. But it seems that the developer has set the Series S version to be the foundation on which the versions for other devices are built.
On the other hand, there are developers whose capabilities are still modest in terms of development budget and human capacity, as they do not have the necessary resources to work on several different versions for multiple devices at the same time while the game is fully adjusted for each platform separately.
Between the lack of human and material resources on the one hand, and the diversity of capabilities and capabilities of domestic platforms, this continues to be a barrier that prevents some developers from adequately exploiting the capabilities of these devices.
Let's take an example of this, the game God of War Ragnarok, which was developed mainly for PlayStation platforms only, in the new generation version in particular, the developers at Santa Monica Studio have managed to provide 4 different game modes that range from high resolution up to real 4K and high performance that reaches up to 120 frames/s. All this offering graphic quality that will leave you dazzled at all times.
There are some gamers who don't care about frame rate and performance, and prefer their games to look good and look great. While there are others who care mainly about frame rate, especially online games and first-person perspective games, which rely heavily on fast response, which is better the higher the frame rate.
Now after this clarification, participate in the poll below about your opinion or opinion about the frame rate of your favorite games.