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Developer: Trophies and achievements “hurt” games.
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Frederick Thelander One of the developers who worked on The Division shares his opinion on the placement of trophies and achievements in video games. And who believes that this negatively impacts the experience and also the game's production process, according to his own point of view.
on your own Twitter Frederick expressed his opinion that placing trophies and achievements in video games distracts players from the main goal of the game and pulls their focus in another direction. While pointing out that the effort and money used to put these things in games could be used to improve the game itself.
Uncommon opinion: Achievements/trophies are bad for games. They restrict gameplay, they crash and distract, and they take up resources that could make the game better.
Frederick believes that a system of cups and achievements should be implemented that is consistent with the game's mechanism, and that a fixed model imposed equally by appliance manufacturers for all games should not be adopted, as this would negatively affect the quality of these games.
This is the first time we’ve seen a developer talk about the negative impact of trophies and achievements in video games. But it’s not the first time this feature has come under fire in the past short period, as players have voiced their objections to putting some trophies and achievements in the online phase. According to players, some of them come back after a long time to collect trophies and achievements, only to be surprised by the game’s servers being shut down, which hampers their efforts to crown these games.
There were also objections to linking the obtaining of some trophies and achievements to playing the very difficult situation, and The Last of Us Part I has already abandoned this condition that was present in the original game to obtain the Platinum Cup.
On the other hand, many players see the presence of cups and achievements in games as a motivating reason for them to spend more time with these games and engage in self-challenges to unlock and obtain them.
Are you a proponent of cups and achievements in video games, or do you think they distract players from getting the full experience of the game?