While waiting for the second GTA 6 trailer, the real-life teams that are part of Rockstar have shared more news and updates.
Six months after joining GTA 6 developer Rockstar Games, the RedM and FiveM teams have provided new updates on their latest developments via a Pulse bulletin on the official forums, where they will look at how the teams' development methods have changed over the past few months, including: Improvements in support, community protection and expansion plans, while also addressing some of the feedback received from the community, which we can summarize for you as follows.
General updates
- The RedM and FiveM communities are always vibrant.
- The teams wouldn't be part of Rockstar Games without the dedication of so many server owners, developers, volunteers, creators and players.
- He became much calmer than he should have been after joining Rockstar Games.
- Rockstar Games will be communicating more frequently with the community.
- There will be an exchange of knowledge, experiences and process improvement, which are two of Rockstar Games' most important objectives.
Support improvements:
- Hire new support agents.
- Improved support articles.
- Create new articles about common support questions and issues.
- Implement self-service processes in your FiveM account.
Community protection:
- Providing a positive and safe experience for all players is a top priority.
- Rockstar Games has taken action against more offending servers.
- Allocate resources for proactive monitoring.
- Working on tools to make platform compliance more efficient.
Development:
- A talented producer was hired to improve predictability and plan future tasks.
- More engineers have been hired to work on Rockstar Games LH products, as we mentioned in a previous article.
- You can view the full list of open positions at Rockstar Games.
Security updates and server fixes
- Security fixes in Cfx.re 10 platform:
- Fixed an issue that caused the server to crash when receiving a malicious request (thanks to a report from Cyberfilters).
- Added upload limits for state packages to address abuse of large state payload sizes (thanks to @AvarianKnight).
RedM
- Red Dead Redemption 2 received a minor update to improve game stability and performance (1491.18) on January 31.
- RedM has been updated to support this update and has been successfully deployed to production servers.
- RedM's native declarations have also been updated, meaning you can now call native functions directly by name instead of calling them.
- We are working on publishing a native reference site and repository for RedM, and these are our first steps towards providing better documentation for developers.
Updates to anti-cheat and web services
- The anti-cheat team has taken major banning measures against several cheat providers, and their efforts don't stop there.
- Several changes have also been made to the ban prevention system to make it more accurate.
- A support article has been created that provides steps to resolve the “Game integrity verification failed” issue when playing FiveM or RedM.
Web services:
- Added a warning to the Keymaster when receiving a subsidy transfer for an asset purchased less than 14 days ago.
- Many bug fixes, modifications and performance improvements have been worked on across our various services.
Game Development Updates
- Fixed an issue where artificial lighting would fail due to vehicles using CCustomShaderEffectStandardVehicle.
- Fixed an issue with asynchronous audio glitch in RedM.
- Fixed resources not being unmounted when disconnected from the network.
- RedM's drag graphics have been reworked, fixing the flickering and matching the behavior found in GTA 5.
- Changes have been made to the mouse pointer when stopping the game.
- Maximum size checks have been added to both the client and server side to prevent attacks that could lead to server failure.
- Added functionality to allow configuration of the maximum number of JavaScript ScRT listeners.
- Fixed some issues with game crashes.
- The default chat feature has been updated to prevent commands from being executed from any source other than your own.
- Demo features have been added to help new developers test their skills in some of the main game modes.
- Our goal is to improve our overall documentation to help developers easily access the information they need.
- We will soon be distributing a survey to collect your feedback on how you use our documentation site.
Updates to original interfaces - We would like to thank the community members who have contributed to the various updates to the native interface.
Demo Resources - The first demo features have been completed, helping new developers test their skills in key game modes.
Infrastructure improvements
- Email: Fixed an issue where some users with Gmail accounts were not receiving emails from us.
- Developers: Improving the testing capabilities of our platform developers and increasing the security of our forums.
- Platform Stability: Recent improvements to platform stability are paying off, as the infrastructure is now able to handle the rapid expansion of the community without issues.
In any case, all of the above may have a direct bearing on the GTA 6 game or the preparations and preparation for it at the real-life server infrastructure level, since some RedM updates, such as graphics and memory improvements, may be related in one way or another, and efforts to combat cheating are related to this because GTA Online has suffered greatly from cheating at all levels.
