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Resident Evil 4 Remake will betray players' expectations. How will this happen?

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We're just a few days away from the release of the highly anticipated survival horror game with a new remake of Resident Evil 4, so will the game live up to players' expectations or will it betray them and be different in a different way?

This question is answered by the game's producer Yokiashi Hirobayashi, who confirmed that the new version of Resident Evil 4 will greatly betray the expectations of the players, as he stated via PLAY magazine, that the developer intends to "betray" them in the best possible way, as he said, so that the changes they will witness are very surprising to them, and at the same time this version will try to be as faithful as possible to the original game.

To make it clearer, please explain Kobayashi The development team at Capcom overhauled the mechanics and controls, making it more similar to the second part of Resident Evil 2 and also the third part, in addition to completely redesigning the enemies, characters and the game's environment from scratch.

We know that a new fundamental mechanic has been added to the game, which is a stealth mechanic that you will be free to use as you wish, while your companion Ashley will be more convincing and independent than players are used to, and continued Kobayashi Your observations:

We want the game to feel both new and familiar. Our goal is to “betray” your expectations in the best way possible while clearly respecting the original game.

The controls are similar to the Resident Evil 2 and 3 remakes, and we worked on them to recreate the feel of the original, bringing together elements like level design and enemy behavior from the ground up.

It took many tries to get the balance right, like in the original game.

While there are differences to note between playing Leon solo and the duo sections, which present a different type of challenge, we’ve made Ashley a more compelling standalone character that players will enjoy in these sections.

We all remember Krauser's well-known fight scene being so different from what happened in the original game, that we're sure that many other areas and events underwent the same changes. As the remake's directors, Yasuhiro Ampo and Kazunori Kadoi, explained, the idea for the knife dodging mechanic came about when the development team was thinking about how to design Krauser's combat in the remake without the use of QTEs, and once that happened, the team decided to implement the new gameplay mechanic throughout the game's lifespan.

The directors also previously confirmed that the village in the new version will be much larger than its counterpart in the original game and is characterized by the design of reconfigured areas, and some new gameplay mechanics include ground executions to avoid the appearance of Plagas, as well as the possibility of using the Press R3 option on the PlayStation to give orders to Ashley, and although she will not stand still, you will be able to ask her to follow you or take a step back.

We inform our followers that the game will be released for PlayStation 4, 5, Xbox Series “S/X” and PC on March 23rd.

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