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Halo Infinite's multiplayer director leaves Studio 343.

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Halo Infinite's multiplayer director has announced his departure from Studio 343 after 11 and a half years. The announcement came after the release of a set of anticipated levels from the game.

Halo Infinite was released late last year, and since its release, the game has been receiving a lot of criticism due to its incomplete release. The team's plan was to release the game and its modes separately, and that unfortunately didn't happen completely.

In addition to the story mode, multiplayer mode, FORGE mode, and the ability to replay game missions after completing them were scheduled to be released. Share with us the output of these eccentricities Tom French The news of his departure from the studio is in Tweetwhere he wrote:

After more than 11 and a half years in Halo, I stepped out of my Spartan armor for the last time today to set out on new adventures.

It was an honor to be a part of a game that I loved so much as a player and admired so much as a developer. I couldn't be more proud of my time at 343.

This is not the only departure of studio members, as it was preceded by other departures, the most notable being that of studio head Bonnie Rose. Historically, the game's development has been turbulent, suffering several delays and leadership changes in the years leading up to its release.

After the game's big winter update arrived last month, 343 Studios thanked fans for their patience during a year where the studio struggled to bring many highly anticipated features to the game. Where the team said:

We know it certainly hasn’t been the easiest or quickest journey. But with the Winter Update, we have the chance to thank the community for their dedication and feedback.

Microsoft admitted earlier after achieving the desired goal, through its president Matt Booty. Where the latter said the game's launch was very bad, describing it as stuttering.

President of Microsoft Corporation Matt Booty Interviewed on YouTube by GameSpot. In it, he talked about the game's poor launch, describing it as a runner who stumbles and falls before the finish line. His opinion was similar to the majority opinion when the game was released about a year ago.