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Need For Speed ​​Unbound gets new video showing exciting police chases…

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EA has released a new video showing off upcoming Need For Speed ​​Unbound gameplay, giving us a deeper look at what the game is all about and going back to its roots, as you can see above, especially when it comes to the thrilling police chases.

From the review of the new gameplay, we conclude the return of epic chases with police vehicles and extreme races, as well as incredible vehicle designs and others, but most importantly, the return of dangerous moves in each race, which will end with obtaining high rewards in the game Need For Speed ​​​​Unbound.

The influx of players into the game and its return to its roots was something that was satisfying, as the responses were very positive after reviewing the gameplay style. It is worth mentioning that the multitude of vehicles will also return to the game, as it will contain more than 140 vehicles at launch, in addition to releasing more paid and free packs after the Emission.

There was also an earlier revision of the modification system to the race effects, such as the gases and dust that emanate from the car at the start, where the player will be able to place many wonderful modifications and effects that will give the race a special character.

NFS Unbound is coming to PS5, Xbox Series, and PC only on December 2nd this year.

More about Need For Speed ​​Unbound:

The single-player “Story Mode” will provide a new experience that is different from the previous parts. When you want to enter a new race, you will have to pay a subscription to enter this race, and when you win, you can get the money back, as well as receive double rewards that are worth it.

If you lose the race, you will lose your money, so the player should study his choices well before paying the money and participating in the races.

It has been confirmed that the physical movement of special effects such as smoke and dust, as well as vehicle components, will work realistically, maintaining a high tire rate to provide smooth movement at all times, with the ability to disable it at any time if the player is uncomfortable seeing it.

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