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God of War Ragnarok developer comments on players' irritation with allies
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God of War Ragnarok developer Santa Monica Studio, through its lead writer and director, has commented on the principle that players get irritated by allies in the game.
God of War Ragnarok's director and lead writer, Richard Sophos and Matt Sophos, respectively, were interviewed by MinnMax. During the interview, it was mentioned that players were annoyed with the game's allies revealing puzzle solutions to the player too early. This was ruining the players' enjoyment and ruining how to solve the puzzle before they thought about it.
The aforementioned team members said they were not aware of this matter and were even surprised by the players' reactions. Both said the following:
“We didn’t really find out until after the game was released, because even during testing we never saw any comments about characters talking too much or spoiling things too quickly. The timing of the first hint was very annoying and it should have taken longer to count down before something appeared.”
Both members of the development team said they knew about this issue after the game was released, and if they had known in advance, they would have fixed it. They also promised not to do it again.
Kratos' background characters really help the player early on when he encounters a rather confusing puzzle. But in some missions, even when you do get help, you have a hard time understanding what the character is trying to say.
Furthermore, during the same meeting, it was acknowledged that Kratos' fate was different in the initial version of the game in which he was supposed to die, but the scenario that was not approved by its director was changed with some modifications that were cut from the game. More details you can find in our new report here.
Either way, the game is set to receive New Game Plus in a special update that should arrive in spring this year. Will you be trying to finish it again?