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Bloober Team is feeling “a lot of pressure” working on Silent Hill 2 Remake

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Bloober Team has confirmed that it feels a lot of pressure to live up to expectations in the Silent Hill 2 Remake presentation.

Konami has finally announced the revival of the second installment of the psychological horror series, Silent Hill 2, in collaboration with the talented Polish studio Bloober Team, which has given us great games such as The Medium, Layers of Fear and Blair Witch.

During an exclusive interview with Dread XP, the Marketing Director said: Anna Jasiska Winning the team's dream project among the many nominated studios made them very happy, but at the same time scared.

What we didn’t know before was that in 2019, Bloober Team was invited by Konami to participate in the Tokyo Game Show, where the publisher asked the studio to design a modern revival of the game. Jessica said:

Of course, we weren’t the only contenders. Many other studios were also vying for the opportunity, but in the end, it was our imagination that stole Konami’s heart. They recognized our commitment and passion for horror, and that in itself was a huge differentiator for us.

She added that the studio team felt great happiness and surprise when they were accepted to undertake the task of developing Silent Hill 2 Remake, but at the same time it pressured them to perform a dual task between preserving the foundations of the game while at the same time infusing it with modern elements and introducing it to an old society and a new one. She added:

For the scary ones, yes, the pressure is on because we are dealing with one of the best psychological horror games of all time. We want to get as close to the original text as possible and we will be putting it in the spotlight for years to come.

Unreal Engine 5 will be used to rebuild the game, where an over-the-shoulder camera orientation will be adopted while the new developer will take over the entire combat system.

The developer added that they will try to adhere to the basics of the game as much as possible, and if there are any changes, they will be applied very carefully.

We’re focused on bringing the iconic, visceral atmosphere back to Silent Hill 2. Longtime fans shouldn’t worry about “losing ground” in bringing the title to life. We’ve faithfully followed the rules of the traditional story while reworking the gameplay and updating the graphics from the ground up. These are the reasons why Konami approved us for the remake in the first place.

It seems that the developers at Bloober Team are facing a real test between satisfying experienced players who understand the core elements that made Silent Hill 2 so special, and between new players who are looking for modern style and graphics, as well as improved combat style.

Silent Hill 2 Remake is set to launch exclusively on PlayStation 5, with no release date specified at the time of writing.