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Assassin's Creed Mirage wants its players to live like samurai

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We knew that Assassin's Creed Mirage would take the series back to its roots, but this is not only in the historical sense, but also to the old Assassin's Creed games that rely less on the RPG element and more on stealth and parkour, the title Mirage takes inspiration from the different styles of play that it wants to revolutionize in the series, where the developer wants you to feel like a samurai warrior or a "Jedi", if you prefer.

Assassin's Creed Mirage returns to the series' roots

  • Parkour moves that made her fans fall in love with her
  • A gameplay style based on tactics and sneaking up behind enemies
  • Fluency in motion
  • The more powerful Basem is, the more popular he is with both his enemies and the local population.

With a new style of action and animation, Assassin's Creed Mirage looked in some unexpected directions to be more modern. While it doesn't seem like Assassin's Creed Mirage is following the Unity style in terms of "animation" with parkour or movement in general, that doesn't mean Mirage wasn't designed to blend in seamlessly, as Benjamin Fox is responsible for the animation. He emphasized the importance of fluidity in movement.

From what we saw in Mirage, we're really excited about Ubisoft returning the series to its original form. Returning Assassin's Creed to where it began, Fox says, allows the team to delve into the animation, the world, and how the story is told in different ways. When we finally get our hands on Bassem's adventure, we'll be eager to see that classic series vibe.

Assassin's Creed Mirage will focus so heavily on stealth that Bassem is very weak and must rely on tactics and tools to overcome encounters. Additionally, there will be a "four-tier" reputation system that makes the world more difficult as the player becomes more famous. The more famous Bassem becomes, the more missions he completes and the more famous he becomes among his enemies and the locals.